client: Palm / HP
role: visual designer
project: native PalmOS mobile apps
tools: Adobe Photoshop and Illustrator, OmniGraffle

This was my first foray into mobile UI design—and a pivotal moment in my career. In 2008, I joined a small, stealth-mode team of visionary designers and engineers tasked with creating the visual language for Palm’s WebOS, a next-gen mobile operating system poised to rival the iPhone.

For six intense months, we worked in total secrecy, driven by the belief that what we were building could redefine the mobile landscape. I was responsible for the visual design of core native applications, including Finder, Web Browser, Photos, Camera, Amazon MP3, Maps, Notes, Tasks, and the PDF/Doc Viewer. From iconography and layout systems to color palettes and screen transitions, I helped shape the foundational UI that defined the look and feel of WebOS.

Our work was ahead of its time—introducing design patterns and interactions that would later become industry standards. Although Palm was acquired by HP shortly after launch, the experience remains one of the most creatively charged and formative chapters of my design career.

This project was the catalyst for my career in mobile design. Before 2008, I hadn’t yet encountered the disciplines of UX or UI—but diving into this work completely transformed my perspective and set the course for everything that followed.